- Races
- Updated section on Cerilia's elves to refer to them by their proper name, Sidhelien. Trying out how it feels to do the same with dwarves and Karamhul.
- Classes
- Cleaned up some more wording under some entries.
- Blood Abilities
- Animal Affinity now has some more shapeshifting options for Great-strength bloodlines.
- "Detect Illusion" is now called "Deny Illusion".
- Backgrounds
- Cut the Illegitimiate Heir and Ward backgrounds. Couldn't seem to make them feel unique enough.
- Equipment
- Added section for tighmaevril equipment, as rare as it may be.
- Ruling Domains
- Clarified the section under Vassalage to spell out explicitly that vassals still rule their own domains, just in service of a liege lord.
- Updated domain actions with new Relocate action, which is an update of a previously paragraph-long rule tucked away in the old rule book.
- Waging War
- Added unit descriptions. Trying something different with unit composition and troop counts for non-standard units.
- Added new units.
- Temporary change to unit speed while I work on other mass combat rules apart from auto-resolve.
- Updated auto-resolve rules a bit. Value of commanders increased by having them add +1 to resolution.
- Added section on commanders being captured or executed, along with ransoming them.
- Realm Magic
- New intro written. Starting conversion of spells to 5E.
- Removed free realm spells for arcane tricksters, eldritch knights, paladins, and rangers. They have to research or quest to get any, rather than starting play with some.
A blog devoted to tabletop gaming and related subjects, with an emphasis on system conversions and setting discussions.
Saturday, August 27, 2016
Endless Birthright Work
More updates as I chug along in the process. Chug chug.
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