It should be accessible via this link or in the sidebar; it connects to the old version and overwrites it entirely. The change list is enormous and I didn't keep track of every little thing I tweaked, but the gist is as follows:
- Rebalanced all races/ancestries.
- Reworked all blood abilities and derivation passives in a sweeping and complete fashion to make them easier to understand and have fewer flat-out bad choices.
- Revised a number of domain actions.
- Allowed both RP and GB to contribute toward bonus success chance.
- Clarified terminologies across the board.
- Renamed some confusing terms.
- Reworked languages that were erroneously referenced; who knew that my boxed copy was missing that card?
- Cleaned up Garradalaigh patron warlock (and removed erroneous references to the term "pact").
- Fixed up plenty of errors in the Waging War section.
- Added provisos for attacking holdings in your own territory (since that uh, came up... don't ask).
- Added a new section for optional mechanics, which for now includes Tournament game rules; archery, jousting, melee, and racing are included here and kept fairly abstract for quick resolution.
- Added more campaign options and optional rules for how playtest parties played the game.