- The Bloodline domain for clerics
- The Knight-Errant archetype for fighters
- The Umbral Warden archetype for rogues
- The Mebhaighl Scholar tradition for wizards
As well as three spells usable by aforementioned spellcasters. Enjoy, feedback welcome, etc.
Elves and the True Afterlife
Unlike most humanoids, the souls of elves and half-elves that submit to the Calling or do not choose to become ghosts meld with one of the spirit trees surrounding the city of Manifest. This does not affect the ability to later raise the elf from the dead, but elves may not want to return to life after achieving such a state of oneness with the souls of their people.
|Level||Proficiency Bonus||Motes of Ectoplasm||Features|
|1||2||1||Force of Presence, Ghost Path, Viscous Ectoplasm|
|4||2||2||Ability Score Improvement|
|8||3||3||Ability Score Improvement|
|11||4||4||Wave of Wrath|
|12||4||5||Ability Score Improvement|
|16||5||6||Ability Score Improvement|
|19||6||7||Ability Score Improvement|
Ability Score Increase. Your Strength score increases by 2, and your Intelligence score increases by 1.
Age. The only living lichebound dragonborn are well over 100 years old. They have no known upper age limit.
Size. Lichebound dragonborn are tall, but gaunt. You stand anywhere between 6 to 7 feet in height and weigh around 200 pounds.
Speed. Your base walking speed is 30 feet.
Necrotic Breath. You can exhale a 15 foot cone of necrotic vapor. Creatures in the area of effect must make a saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 necrotic damage on a failed save, and half as much damage on a successful save. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
Necrotic Resistance. You are resistant to necrotic damage.
Inured to Undeath. You have advantage on saving throws against effects originating from undead that cause the frightened condition, or which reduce your maximum hit points (such as the enervating touch of a wraith).
Languages. You can speak, read, and write Common and Draconic.