Tuesday, December 22, 2015

Council of Wyrms, Version 1.0

At last, the compiled document for Council of Wyrms 5th Edition, which includes everything you would need to play a dragon of any breed and class you desire; though you'll find yourself limited on psionics until Wizards of the Coast puts out more official rules on them. And no dragon monks. It makes my head hurt to think about dragon monks.

I'll make updates and posts as I fix entries. There are already a couple weird bits I found after I stamped the PDF, such as a fighting style and feat sharing the same name (Deep Breath). Too many nights chewing glass on Onyxia back in my vanilla Warcraft days, I guess.

Anyway, here you go, courtesy of Google Drive. Have fun with it!

4 comments:

  1. Thanks for making this Marsupialmancer. I've cross-posted this announcement to the Other Worlds forum at The Piazza:
    http://www.thepiazza.org.uk/bb/viewtopic.php?f=44&t=14950

    (The Piazza has bespoke forums for most other D&D campaign settings, but does not have a Council of Wyrms forum yet. You would be most welcome to come over to the Other Worlds forum and talk to other Council of Wyrms fans there, until there is one.)

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    1. Thank you, sir! I may cruise on by and check out your site when I find the time!

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  2. This is a great conversion that I'm adapting for my own use. One question: where are the detailed Sleight of Hand rules referenced at the bottom of page 5? I can't seem to find them.

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    1. That's partially an oversight/misreference on my part, but on page 17 under the Rogue heading I suggest allowing the dragon to use Sleight of Hand to do the things that typically require thieves tools, such as disarming traps harmlessly.

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